CDL Hardpoint: Addressed an issue where players would spawn outside of the intended play space when playing CDL Hardpoint in Custom Games.Free-For-All: Adjusted several starting spawns that allowed players to have line of sight on another player before the match started.Search & Destroy: Addressed an issue where defusing the bomb could take longer than the intended 7.5 seconds.Hardcore: Friendly fire system now properly transitions to reflect damage after 3 team kills.Shotguns: Shotgun Bravo - Slightly reduced damage between ranges from 5.8m to 7.7m.Improved visibility while firing after the first shot. Pistols: Magnum - Slightly improved fire rate. Fine-tuned barrel attachments that improve idle sway to provide a unique feel on each gun. Adjusted movement speed impact when firing to intended values to make each shot feel more powerful. We have plans to address the Gunsmith readout in a future update. The effective Sprint to Fire time is notably shorter than what is displayed in Gunsmith. Sniper Rifles (All) Adjusted Sprint to Fire times to account for early blend/interruption allowed via animation system.Light Machine Guns: M60 - Improved max damage ranges.Rebalanced fire rate bonuses on barrel attachments. Slightly reduced effectiveness of laser attachments. Tactical Rifle Charlie - Reduced max damage range by 20% (38.1m to 30.48m).
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